﻿namespace Assets.Script.Human.Player
{

    public enum PlayerStateEnum
    {
        /// <summary>
        /// 无事状态
        /// </summary>
        Idle=0,
        /// <summary>
        /// 奔跑
        /// </summary>
        Run=1,
        /// <summary>
        /// 被攻击 float dmg,float force,v3 positon
        /// </summary>
        BeAtk=2
            
    }
    
}
